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Game 2: The Great Digits Game
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Rules of play
Prerequisite: Familiarity with the digits 0 to 9.
Ages: 6 and up.
Participants: 2 to 6 players.
Cards in game: All numerical cards; inclusion of any of the “free” cards (“Free” Card) is optional.
Object of the game: To discard all cards in a player’s hand.
Set-up: Same as game 1.
Basic rules of play: Same as game 1.

Special cards rules:
1. A player discarding a Monumeral (Monumeral ©) obliges the following player to choose one of two options:
a. Discard a Monumeral as well, thus obliging the next player, and so on; or
b. Lose a turn and draw three extra cards from the draw pile, and then the next player is free to continue the game according to the basic rules of play.
For example, upon the card “23” player A discarded the card “2”, player B discarded “7” and player C had to draw 3 cards from the draw pile because he did not discard a Monumeral. Now, upon the “7” player D may discard any card with the digit 7, or discard a Monumeral and oblige the following player, and so on.
2. A player discarding a Twinumeral (Twinumeral ©) may keep his turn and discard upon it all cards with this same digit, by order of his choice.
For example, a player discarding “55” may continue and discard upon it cards with the digit 5 (e.g. “35”, “57”, “5”, etc). Moreover, if the last discarded card is a Monumeral it obliges the following player to act according to special cards rule 1.
3. A “free” card (“Free” Card) may replace any number in the game. The number of a “free” card is announced at the time of discard (only 1 through 99), provided it matches the “open” card according to the basic rules of play.
Using this card wisely may increase the chance of winning.
For example, upon the card “23”, a player may discard a “free” card by declaring any number with the digit 2 and/or the digit 3. If he declares “33” (Twinumeral), he may keep his turn and discard all cards with the digit 3.
4. A player holding the “100” card (The “100” Card) may choose “Trick or Treat?”:
a. “Trick” - in his turn he reveals the “100” card, thus obliging each of the other players to draw three extra cards from the draw pile. Then he places the card at the bottom of the discard pile and resumes his turn according to the basic rules of play;
b. “Treat” - instead of his turn he places the “100” card face-up beside him as an immunity card from Monumerals. Starting from his next turn, he is freed from drawing 3 cards according to special cards rule 1; i.e., he may continue according to the basic rules of play even when the previous player discards a Monumeral.
Alternatively, the players may decide before the game to use the “100” card as a regular card with the digits 0 and 1.

End of game: Same as game 1.

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