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Game 6: Cento Rummy

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Rules of play
Prerequisite: Familiarity with the digits 0 to 9. Preferably, the players should be able to distinguish between ones-digit and tens-digit and be familiar with the numbers from 1 through 100.
Ages: 8 and up.
Participants: 2 to 4 players.
Cards in game: All numerical cards; inclusion of “free” cards (“Free” Card) is optional.
Object of the game: To arrange in sets all cards in a player’s hand.
Set-up: As in games 1-5, only each player is dealt 14 cards.

Rules of play:
1. As in rummy - each player in turn draws a card either from the draw pile or the “open” card. Then, he has to discard one of his 15 cards to the discard pile as a new “open” card.
2. By using his cards the player creates sets in the following manner:
a. All the cards in a set must have a common ones-digit or a common tens-digit or contain only single-digit numbers.
b. Every set must include at least 4 cards.
c. A “free” card (“Free” Card) may replace any number in the game (1 through 100) according to the rules of play.
Using this card wisely may increase the chance of winning.

End of game:
The game ends when a player manages to arrange 14 cards in sets, and is declared the winner of the game. He reveals these 14 cards and discards the 15th card upon the discard pile.
For example:
Game 6: Diagram A
Game 6: Diagram B
Game 6: Diagram C
A session of games is set by recording scores in the following manner:
a. The winner in every game scores 0 points.
b. The score for each of the remaining players is the number of cards not arranged in sets (plus “free” cards) in his hand. Alternatively, they may continue playing every game, and then the player who finishes second scores 2 points, the third scores 3 points, and so on.
The winner of the session is the player who scores the lowest total of points.

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